Python turtle collision detection
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Can you help me make a collision detection for Python turtle where it will say game over when the yellow circle hits the green pipe
import turtle import random import datetime # this will set the current time to now current_time = datetime.datetime.now() score_time = datetime.datetime.now() panel = turtle.Screen() panel.bgcolor("light blue") panel.title("𝙵𝚕𝚊𝚙𝚙𝚢 𝙲𝚒𝚛𝚌𝚕𝚎") panel.setup(width=1080, height=720) panel.tracer(0) human = turtle.Turtle() human.color("yellow") human.shape("circle") human.penup() human.goto(0, 0) human.shapesize(5, 5) speed = 0 score = 0 display = turtle.Turtle() display.write(str(score), align='center', font=("Fixedsys", 40)) display.penup() display.goto(0, 200) pipes = [] def create_pipes(): x = 550 y = random.randint(300, 500) pipe_up = turtle.Turtle() pipe_up.shape("square") pipe_up.color("green") pipe_up.shapesize(20, 3) pipe_up.penup() pipe_up.goto(x, y) #pipe_up.setheading(human.heading() - 180) pipes.append(pipe_up) y = random.randint(-330, -200) pipe_down = turtle.Turtle() pipe_down.shape("square") pipe_down.color("green") pipe_down.shapesize(20, 3) pipe_down.penup() pipe_down.goto(x, y) #pipe_down.setheading(human.heading() - 180) pipes.append(pipe_down) def fly(): global speed speed = -1 panel.listen() panel.onkeypress(fly, "space") # forever while True: # if passed 2 seconds if (datetime.datetime.now() - current_time).total_seconds() > 2: # do something create_pipes() # update current_time to now current_time = datetime.datetime.now() if pipes[0].xcor() < 0: score+=1 display.clear() display.write(str(score), align='center', font=("Fixedsys", 40)) display.penup() for i in pipes: i.setx(i.xcor() - 1) panel.update() speed += 0.0035 human.setheading(-90) human.forward(speed) if human.xcor() > 500: human.setx(500) if human.xcor() < -500: human.setx(-500) if human.ycor() > 330: human.sety(330) if human.ycor() < -330: human.sety(-330)